AI Insights · Timothy · January 2022
Top 5 Pixel Games on iOS in Colombia: Q4 2021 Performance
Explore the performance trends of the top 5 pixel games on the iOS platform in Colombia during Q4 2021, including metrics on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 pixel games on the iOS platform in Colombia demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a detailed insight into these trends.
WeTV - Dramas, Films & More saw a gradual decline in weekly downloads, starting at 217 in late September and ending at 157 by the end of December. Weekly revenue showed a similar pattern, peaking at $366 in late September and dropping to $166 by the end of December. However, the app experienced a consistent increase in weekly active users, growing from 1.6K to nearly 2.9K over the quarter.
Color by Number:Coloring Games exhibited a significant increase in weekly downloads, starting at 248 in late September and reaching 1.3K by the end of December. Weekly revenue fluctuated, peaking at $284 in late October and ending at $182 by the end of December. Weekly active users also rose steadily, from approximately 1.2K to 3.7K during the quarter.
Tomb of the Mask maintained a stable performance in weekly downloads, starting at 1.4K in late September and peaking at 1.9K in the final week of December. Weekly revenue remained relatively steady, averaging around $100 throughout the quarter. The game saw a consistent number of weekly active users, with a slight increase from 14.1K to 16.1K.
Habbo - Virtual World experienced minimal weekly downloads, with a peak of 92 in mid-October and dropping to 48 by the end of December. Weekly revenue saw a notable peak of $208 in mid-October but generally remained low, ending at $27 in late December. Weekly active users showed a decline from 261 in late September to 142 by the end of December.
Pixel Art - Color by Number displayed a steady increase in weekly downloads, starting at 322 in late September and reaching 766 by the end of December. Weekly revenue varied, peaking at $133 in late November and ending at $95 by the end of December. Weekly active users consistently grew from 5.5K to 7K over the quarter.
For more detailed insights and data, visit Sensor Tower.